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How to Encourage Lecture Attendance
through Discussion Activities
by Mathew Wedel, Integrative Biology
Last spring I served as a GSI
for Biology 1B, the introductory biology course that covers plants, evolution,
and ecology. The most serious problem I encountered was the tendency of
students to skip the lectures. Many students assumed that that they could
get all the information they needed in lab or discussion sections, or
by reading the textbook on their own time. In most courses--and Biology
1B was no exception--there is no substitute for lecture attendance, but
simply warning the students that they were setting themselves up for disappointing
test scores had little effect. I needed a way to encourage students to
attend lecture, something that did not rely on the nebulous threat of
poor performance on future exams.
I solved the problem by using
the weekly discussion sections to play Quiz Bowl with the students. It
was essentially a Biology 1B trivia game, similar to the academic bowl
games I had participated in during high school. The students were already
organized into lab groups of four to six people. In Quiz Bowl, I would
take turns asking each student in a group a question. If the student correctly
answered the question without help, his or her team earned two points.
The score was reduced to one point if the student had to ask other members
of the lab group for help. If the student answered incorrectly or ran
out of time (I allowed 20 seconds), the question passed to the next lab
group--and doubled in point value. The question continued to double in
point value each time it passed to the next group, until every group had
had a chance to answer. The point-doubling rule kept the game interesting,
because a group that was lagging on the scoreboard could catch up quickly
by answering a tough question that other groups had missed. As an incentive
to encourage participation, the group with the most wins at the end of
the semester got to drop their lowest quiz grade. Although this was less
than one percent of their total grade, almost all of the students played
the game with interest and enthusiasm.
Playing Jeopardy! or
similar trivia games in discussion sections is not exactly a new idea,
so I modified the game to encourage lecture attendance. I divided the
questions into two sets, Regular questions and Brain Burners. Regular
questions were drawn from the material that the students were expected
to learn, whether from lecture, assigned readings, or lab exercises. Brain
Burners could come from any source related to the class, but I focused
on anecdotal information given during the lectures. For example, if the
professor was lecturing on fungi, the students might be expected to know
that certain fungi could infect grain and cause hallucinations--that would
be incorporated into a Regular question. The professor might also mention
that fungal-induced hallucinations might have been responsible for the
Salem witch scare, or that one of the related conditions, St. Anthony's
Fire, was named after the monks that cared for its victims. The students
would not be expected to know this information for the exams, but I used
little tidbits like this to make up the Brain Burners. Brain Burner questions
were worth twice as much as Regular questions--twice the reward if a student
answered it correctly, and twice the risk if the question passed to another
group. Groups that always asked for Regular questions were at a disadvantage
against groups that could successfully answer Brain Burners, so all of
the students had an incentive to elevate their game by attending lecture
and taking notes.
The results surprised me. Not
only did the students start attending lecture more often and taking more
notes, but also some lab groups devised strategies to organize and cross-reference
material from the lectures and the textbook. I noticed a marked improvement
in the students' performance on their quizzes and tests, too. However,
the most gratifying signs of success were the positive comments the students
wrote on their evaluations. Quiz Bowl proved to be a fun and exciting
way to encourage the students to participate more fully in both lecture
and discussion.
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